One advantage of this would be allowing it to be bundled with "commercial" Linux distributions.Īfter Cutler and Astrand, the later principal developers of Angband included Charles Swiger, Ben Harrison and Robert Rühlmann. However, there is an effort ongoing to re-license Angband under the GNU GPL. An IRC channel, #angband, exists on the WorldIRC network ( ).Īngband is open source but not strictly free software because it is licensed under "non commercial use" terms, as was its ancestor Moria. The Usenet group ( ) is a place to discuss all the aspects of the game. The best known variants are EyAngband, Hengband, OAngband, ToME, and ZAngband. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games will be the same.Ī veritable family tree of around sixty (around a dozen of which are active) variants of Angband exist, each often greatly differing in purpose and depth of changes. The adventurer is presented with 100 levels of the title dungeon, in which he or she seeks to amass enough power and equipment to ultimately defeat Morgoth. Tolkien, in which Angband was the fortress of Morgoth. The first version was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. Especially when those summons can (and do) summon themselves - this can lead to a exponential summoning spiral which is impossible to keep up with.Angband is a dungeon-crawling roguelike computer game derived from Umoria (the C for Unix port of a game called Moria). Wormtongue to a lesser extent, as he is actually threatening.He's also invisible, so the first you might know about his presence is when he steals some gold and has an absurd number of hitpoints for his level making him impossible to kill for a low level character before he steals gold and teleports away. At the time you first encounter him, it's unlikely you'll be able to kill him, so your only option is to run or lose your gold. Goddamned Boss: Smeagol is a low-level boss who isn't particularly dangerous, but is quite annoying he has the toughness of a boss combined with the ability to steal your gold and teleport away.Goddamned Bats: Oozes, icky things, mushroom patches, and worst of all, worm masses.The game is at least aware of this the manual notes that speed is one of the most highly sought attributes to improve (and thus, speed enhancers are very hard to come by). The most dangerous monsters are those that can hit you 5 times each time you move. ![]() Game-Breaker: Like in most roguelikes, being fast.Without the ability to see invisible, the first warning you'll have is when you are hit by something and start losing experience points and you can quickly and easily be surrounded by explosively breeding experience draining worm masses that you can't see and even retreating into a corridor won't save you as they tunnel through the walls to surround you. They are invisible, bleed explosively, can tunnel through walls and have an experience draining attack. Nether Worm Masses are the reason you don't go below level 20 without "see invisible".Ancient Multi-Hued Dragons: Multi hued dragons resist all basic elements making them hard to kill and they can breathe all of them too - if you don't have all resistances, this can be a One-Hit Kill.They're dragon golems with powerful poisonous bites and breath weapons - and being golems, they're immune to many things that biological dragons wouldn't be. Drolems are the reason you never go below 2,000 feet without poison resistance.Quylthulgs are immobile piles of rotting flesh with various summoning and teleportation abilities.Zephyr hounds come in huge packs and have various breath weapons, which they won't hesitate to blast you with.
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